# Spheres

### 🔮 **Purpose**

Spheres serve to profoundly customize and enhance socketed items, granting them new or augmented capabilities. This imbuing process significantly tailors equipment to fit a player’s specific combat strategies, allowing for a deeper level of personalization and strategic planning within the game.

### ⚙️ **Mechanic**

Players insert Spheres into socketed gear, permanently enhancing that item with specific attributes or powers. This process, known as [Imbuing](imbuing), is irreversible, making the choice of which Sphere to place into an item a critical decision that directly affects gameplay and strategy.

### **🎁 Value**

The primary benefit of Spheres is the ability to significantly boost an item's performance beyond its base capabilities, providing players with tailored advantages in combat. Depending on the nature of the sphere used, this could range from increased damage output to enhanced defensive properties.

Spheres add both intrinsic and economic value to the game. Intrinsically, they empower players to fine-tune their gear, reinforcing the importance of strategy and preparation in CryptoFights. Economically, the demand for Spheres, combined with their role in crafting and the irreversible nature of imbuing, helps regulate the game’s economy by creating a continuous need for these powerful enhancements.

### 🎯 Player Journey

Acquiring Spheres involves either crafting them, which requires gathering specific components and possibly trading with other players to obtain, or direct trade through the FYX Gateway.&#x20;

This process emphasizes the game's community aspect, as players may need to collaborate or engage in the marketplace to gather the necessary components for crafting the Spheres they desire. The crafting system itself encourages exploration and engagement with various game elements, ensuring that the journey to obtaining Spheres is as engaging as it is rewarding.

### **⚡ Sphere Level Library**

{% tabs %}
{% tab title="Level 1 Damage & Resistance" %}
### **Purpose**

Level 1 Spheres are foundational enhancements designed to&#x20;

* **Damage -** add elemental or specific damage types to weapons
* **Resistance** - offer resistance against such damage types when applied to armor.

### **Mechanic**

These Spheres are applied to weapons and armor without cooldowns, making them a straightforward enhancement for immediate combat effectiveness.

### **Effects**

* **Damage Spheres** increase weapon damage output by +1 for specified types (Fire, Cold, Lightning, Poison, Mystic, Warfare).
* **Resistance Spheres** enhance armor by providing +2 resistance to elemental damage types, with the exception of Necrotic Resistance (+1) and Elemental Resistance Sphere, which offers +1 resistance to Fire, Cold, and Lightning.
{% endtab %}

{% tab title="Level 2 Damage" %}
### **Purpose**

Level 2 Spheres escalate the strategic depth by

* **Ongoing Damage -** add elemental or specific damage types to weapons afflicting targets with conditions that have ongoing combat implications.

### **Mechanic**

The inflicted status effects from these Spheres have cooldowns, limiting their use to strategic moments in combat. They apply to weapons and can stack for enhanced efficacy over a set number of turns, adding a layer of tactical planning to encounters.

### **Effects**

* **Damage Spheres** like the Burning, Freezing, Electrocuted, Poisoned, and Cursed Spheres, inflict status effects that can stack, affecting opponents over several turns. These effects range from burning or freezing (which could imply additional damage or movement restrictions) to poisoned or cursed (affecting health or other combat capabilities).
{% endtab %}

{% tab title="Level 3 Damage" %}
### **Purpose**

Level 3 Spheres deliver&#x20;

* **Devastating Damage -** add elemental or specific damage types to weapons devastating bursts of damage or significant boosts to combat capabilities, designed for critical impact in battle.

### **Mechanic**

Level 3 Spheres have cooldowns and are applied to weapons, offering potent bursts of damage over a few turns. Their usage requires careful timing and strategic consideration, as the enhanced damage can turn the tide of battle.

### **Effects**

* **Damage Spheres** such as Fire Burst, Cold Burst, Lightning Burst, Mystic Burst, and Warfare Burst Spheres, amplify damage considerably, adding multiple dice rolls worth of additional damage (e.g., +2d8 Fire damage) to attacks. These enhancements significantly raise the potential for damage output in a fight.
{% endtab %}
{% endtabs %}

### 🔮 Sphere Affix Examples Table

<table><thead><tr><th width="154">Name</th><th width="205">Affix Effect</th><th width="184">Level requirement</th><th>Sockets Required</th></tr></thead><tbody><tr><td>Blackout</td><td>Stun every 3x turn</td><td>7</td><td>4</td></tr><tr><td>Smoldering</td><td>DOT Fire</td><td>3</td><td>2</td></tr><tr><td>Hypothermia</td><td>DOT Cold</td><td>3</td><td>2</td></tr><tr><td>Flame burst</td><td>Burst Fire</td><td>5</td><td>3</td></tr><tr><td>Fiery</td><td>Fire Damage</td><td>2</td><td>1</td></tr></tbody></table>

