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  • 💥 Mastering Combat in CryptoFights
  • 🎲 Game Dice & Rolling Mechanics
  • ⚔️ Combat Overview
  • 🔄 Specialties, Status Effects, Advantages & Disadvantages
  1. CryptoFights World

Combat

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Last updated 1 year ago

💥 Mastering Combat in CryptoFights

In CryptoFights, every battle is a story of cunning, courage, and calculation. As you navigate through the realm of strategic combat, remember: in the world of CryptoFights, your destiny is not just shaped by the strength of your arm but by the sharpness of your mind.

🎲 Game Dice & Rolling Mechanics

  • Decisive Dice (d20): Initiates combat, deciding who strikes first and the likelihood of each attack hitting its mark.

  • Damage Dice (d4 to d12): Defines the power of your attacks, turning the tide of battle.

⚔️ Combat Overview

  1. Turns: Participants take turns based on their initiative, using Attack Roll for hit accuracy and Damage Roll for attack power.

  2. Damage Roll: The power of damage is determined by rolling the relevant dice for the weapon or ability used, + adding any modifiers (bonus or penalty), and—subtracting the result from the target's Health Points (HP). When HP reaches 0, the target dies, and the game ends.

🔄 Specialties, Status Effects, Advantages & Disadvantages

  1. Special Abilities and Spells: Instead of a standard attack, opponents may use abilities or spells, each with unique effects and success determined by ability checks, attack rolls, or saving rolls.

  2. Status Effect: Certain attacks or abilities may cause a status effect, altering a target's action or causing damage over time, lasting for a set duration or until conditions are met.

  3. Advantage: In some situations, ability checks, attack rolls, or saving throws can be made with advantage. This means rolling two d20 dice and applying the higher result.

  4. Disadvantage: Conversely, these checks can also be made with disadvantages. This means rolling two d20 dice and applying the lower result.

Color Codes: Each dice color represents an action type—Red for Strength, Green for Dexterity, and Blue for Intelligence.

Initiative: Who attacks first is decided with a d20 roll plus Dexterity Modifier (AM). An opponent with the highest total will attack first.

Attack Roll: Determines hit probability. Active Opponent rolls a d20 + adds relevant (BM or PM) - Strength, Dexterity or Intelligence. The attack hits if equal to or higher than the opponent's evasion!

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