# Combat

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### **💥 Mastering Combat in CryptoFights**

In CryptoFights, every battle is a story of cunning, courage, and calculation. As you navigate through the realm of strategic combat, remember: in the world of CryptoFights, your destiny is not just shaped by the strength of your arm but by the sharpness of your mind.

### **🎲 Game Dice & Rolling Mechanics**

* **Decisive Dice (d20):** Initiates combat, deciding who strikes first and the likelihood of each attack hitting its mark.
* **Damage Dice (d4 to d12):** Defines the power of your attacks, turning the tide of battle.
* **Color Codes:** Each dice color represents an action [attribute ](/world/fighters/attributes.md)type—Red for Strength, Green for Dexterity, and Blue for Intelligence.

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### **⚔️ Combat Overview**

1. **Turns:** Participants take turns based on their initiative, using Attack Roll for hit accuracy and Damage Roll for attack power.
2. **Initiative:** Who attacks first is decided with a d20 roll plus Dexterity[ Ability Point](/world/fighters/ability-points.md) Modifier (AM). An opponent with the highest total will attack first.
3. **Attack Roll:** Determines hit probability. Active Opponent rolls a d20 + adds relevant [Ability Modifier](/world/fighters/ability-points.md) (BM or PM) - Strength, Dexterity or Intelligence. The attack hits if equal to or higher than the opponent's evasion!
4. **Damage Roll:** The power of damage is determined by rolling the relevant dice for the weapon or ability used, + adding any modifiers (bonus or penalty), and—subtracting the result from the target's Health Points (HP). When HP reaches 0, the target dies, and the game ends.

### **🔄 Specialties, Status Effects, Advantages & Disadvantages**

1. **Special Abilities and Spells:** Instead of a standard attack, opponents may use abilities or spells, each with unique effects and success determined by ability checks, attack rolls, or saving rolls.
2. **Status Effect:** Certain attacks or abilities may cause a status effect, altering a target's action or causing damage over time, lasting for a set duration or until conditions are met.
3. **Advantage:** In some situations, ability checks, attack rolls, or saving throws can be made with advantage. This means rolling two d20 dice and applying the higher result.
4. **Disadvantage:** Conversely, these checks can also be made with disadvantages. This means rolling two d20 dice and applying the lower result.


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